>Don't try to use them in contexts where they work poorly From writers, to musicians, to programmers even (actually, just the other week, the first ever game created solely on the iPad was published to the App Store -it only needed external compilation and signature on XCode, all the actual coding and testing was done in the iPad). Lots and lots of people have created media (and even programs) on their iPads. They're great media consumption devices.ΔΆ009 called, they want their argument back. > Yet people insist on putting lipstick on this pig, trying to believe that text editing on a tablet doesn't suck. For a power user, give me vim, Maya, Photoshop, and other tools that optimize for efficiency (much like this prototype does.) But when designing things that are meant to be universally available, a more subdued and balanced approach across these types of constraints is necessary. The thing that makes Apple's work so amazing is the balance they manage to strike between these things and so consistently get it right. It is inconsistent with other use of gestures, particularly since you are controlling a cursor remotely much like you would with a mouse (likely a fire-able proposition at Apple!) It causes the virtual keys to no longer be metaphorical buttons since you can drag across them for an effect. It utterly destroys the direct manipulation illusion of the iPad. It does so very well, but at a very, very deep cost to the others.
![text edit on ipad text edit on ipad](https://www.graphic.com/content/docs/25-shortcuts/shortcuts1.jpg)
This particular prototype is obviously optimizing for efficiency. These are of course a sample of high level overlapping themes. Metaphor: how much does it 'feel' like other real-world objects and leverages how the user understands them already?
![text edit on ipad text edit on ipad](https://www.lifewire.com/thmb/H20f1FsCVCYoljCTP4q1Hc0pTmI=/4218x2812/filters:fill(auto,1)/low-poly-background-672623312-5a5a8563e258f800370a105a-138616d9a1b0436a967ca4570b5dbb48.jpg)
Consistency: how much is it like other patterns in the same UI/environment?
#Text edit on ipad how to#
Intuitivity: how likely is it the user will understand how to use it without direct instruction? (based upon trial and error, previous experience, etc.) Efficiency: how fast can the user perform the task at hand? At a high level, here are a few that you want to optimize for: The prototype misses the subtle intersection of all the constraints necessary for good design on the iPad.